Fluid Pump (0.18.0 Alpha)
This update adds two new features: simplistic fluid pressure simulation (it's quirky, but amusing to watch) and wired fluid pumps.
The pumps required adding to the wiring system to allow wired Furniture to be aware of other furniture it's connected to. I also added a 1/10 second timer to drive the fluid pumps at high speed.
The two pumps in the gif are identical in every way. They only differ in how they're connected. You can see the wiring at the end of the gif.
To make use of pumps, you need at least two of them. One will serve as an input and all others as outputs. The input gets an input signal from some other logic source. In this example, the input pump (on the left) is being driven by a 1/10 second timer. The input pump's output is then wired to the output pump's input. It may pass through other wires, but cannot pass though any form of logic gate, or it will not work. This wire path will carry no important information (the output pin of a pump is always zero), but serves only to inform the input pump of the output pumps it's connected to.
Now, with any luck, teleportation of Actors is next... Problem is, I need to find (or make) some good teleporter pad art.
Have fun pumping all the water out of the basement, or the bottom of your BlockWorld!
Files
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Big Block Engine
2D block-based mod-friendly sandbox game/game engine
Status | In development |
Category | Tool |
Author | simulatoralive |
Tags | blocks, Game engine, Moddable, Physics, Pixel Art, Sandbox |
Languages | English |
More posts
- Sandboxing Java Code, a Modern ApproachFeb 22, 2023
- Logic Components (0.27.0 Alpha)Feb 10, 2023
- Parallel Block-Based PhysicsOct 19, 2020
- GUI Overhaul (0.26.1-3 Alpha)Oct 11, 2020
- Placing Painted Blocks (0.26.0 Alpha)Sep 26, 2020
- General UI Improvements (0.25.1 Alpha)Sep 19, 2020
- Better Error Reporting (0.25.0 Alpha)Sep 11, 2020
- Better Exit Cleanup (0.24.0 Alpha)Sep 01, 2020
- Fix for Floating Actors (0.23.2 Alpha)Jun 28, 2020
- Actor Physics Fixes (0.23.1 Alpha)Jun 27, 2020
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