Actor Physics Fixes (0.23.1 Alpha)
Big Block Engine » Devlog
I found and fixed more bugs in the code responsible for Actor-terrain interactions.
The first of these was causing terrain to remain after it's block or fluid was removed.
The second was a tiny bug where slopes around blocks were not being updated as blocks were added or removed.
Last is a bug that was causing Actors to ignore terrain in vertically looping worlds, if the view was well outside the world's true coordinates. Basically, if the view stayed inside the vertical bounds of the world, without moving to a higher or lower looped copy, everything worked fine. If the view moved entirely to one of the looped copies, all Actors would start falling endlessly.
Files
bigblockengine-win-linux-osx-alpha.zip 12 MB
Version 0.23.1-Alpha Jun 27, 2020
bigblockengine-source.zip 3.6 MB
Version 0.23.1-Alpha Jun 27, 2020
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Big Block Engine
2D block-based mod-friendly sandbox game/game engine
Status | In development |
Category | Tool |
Author | simulatoralive |
Tags | blocks, Game engine, Moddable, Physics, Pixel Art, Sandbox |
Languages | English |
More posts
- Sandboxing Java Code, a Modern ApproachFeb 22, 2023
- Logic Components (0.27.0 Alpha)Feb 10, 2023
- Parallel Block-Based PhysicsOct 19, 2020
- GUI Overhaul (0.26.1-3 Alpha)Oct 11, 2020
- Placing Painted Blocks (0.26.0 Alpha)Sep 26, 2020
- General UI Improvements (0.25.1 Alpha)Sep 19, 2020
- Better Error Reporting (0.25.0 Alpha)Sep 11, 2020
- Better Exit Cleanup (0.24.0 Alpha)Sep 01, 2020
- Fix for Floating Actors (0.23.2 Alpha)Jun 28, 2020
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