Soda Edition Has Arrived! (0.12.0 Alpha)


I am incredibly pleased to announce that Soda Edition has been released.  This update adds physics to Actors (AKA sprites) and fixes a few old bugs.

So, we can now place blocks, then place some balls and watch them bounce off the terrain and/or each other.

There are a few bugs that I already know about.

Balls that bounce off the edges of two adjoining blocks will sometimes bounce to one side or another, instead of bouncing straight back up.  I have a fix in mind for this, but it's going to wait for another release, until after I've fully thought it through.

Balls moving at maximum speed that encounter the invalid blocks around the edge of a world sometimes tunnel into the world edge and stick there.  I'm not entirely sure why, but I've got a few suspicions that I'll have to investigate further.  I only discovered this bug in the last hour or so.

Collisions between balls that occur at a looping world edge will sometimes cause the balls to occupy the same space, especially if they're under pressure from others.  I understand the cause of this one, but it will be quite difficult, if not impossible, to fix.

Here's an animated GIF to demonstrate some of the new capabilities of this release.


Files

bigblockengine-win-linux-osx-alpha.zip 12 MB
Version 0.12.0-Alpha Dec 13, 2018
bigblockengine-source.zip 3 MB
Version 0.12.0-Alpha Dec 13, 2018

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