Minimal Sprite Support (0.10.7 Alpha)


This update brings minimal support for sprites (which I shall here-after refer to as actors, because the plan is for actors to be more than a visual thing).  Now, I feel I should qualify the word "minimal" in that sentence.  There is no physics attached to them.  They just sit there, doing nothing more than animating themselves.  They also currently do not get saved when a world is saved, so they're really just a rendering proof of concept at this point.  As such, this is not the release of Soda Edition.  This is a Soda Edition pre-release.

There's four example toy ball actors that you can place and remove from the GUI.  Basically, they're just gray spheres in four different sizes with no animation.

You'll also notice in this release that the block chooser dialog box has been re-organized, as well.  Furniture and actors now occupy their own tab.

Finally, for the technically-minded, there are a few tiny bug fixes and improvements to code in various places, especially the GameLoader Class.

Next up, I'll be working on saving actors with the containing world (this should be a cake walk), followed by physics using JBox2D (this will likely take much longer).

Here's a screenshot of the new actors, chilling in mid-air:


Files

bigblockengine-win-linux-osx-alpha.zip 12 MB
Version 0.10.7-Alpha Nov 10, 2018
bigblockengine-source.zip 3 MB
Version 0.10.7-Alpha Nov 10, 2018

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