Big Internal Changes (0.10.4 Alpha and 0.10.5 Alpha)
This release brings a great many internal changes to how art is handled in this project. The end user will likely not notice a thing, except for some very, very small cosmetic changes to art. Most notably the titanium hex plating icon is a little different.
Several art files are now based on SVG source art. Block art is now being generated at compile time from a script and the icons for nearly all blocks are being produced directly from the source art, without any manual work from me. The end result of this is that nearly a megabyte of data has been eliminated from the source archive.
I also cut down the size of the bootstrap mod's archive file.
The game itself can now set configuration variables using command-line switches and when launched directly from the main jar file, it can now auto-sense whether or not it's running on a terminal, automatically switching the logging window on or off, as required.
0.10.4 Alpha was a broken update, so 0.10.5 followed on it's heels within minutes, to fix the build file mistake I made.
Files
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Big Block Engine
2D block-based mod-friendly sandbox game/game engine
Status | In development |
Category | Tool |
Author | simulatoralive |
Tags | blocks, Game engine, Moddable, Physics, Pixel Art, Sandbox |
Languages | English |
More posts
- Sandboxing Java Code, a Modern ApproachFeb 22, 2023
- Logic Components (0.27.0 Alpha)Feb 10, 2023
- Parallel Block-Based PhysicsOct 19, 2020
- GUI Overhaul (0.26.1-3 Alpha)Oct 11, 2020
- Placing Painted Blocks (0.26.0 Alpha)Sep 26, 2020
- General UI Improvements (0.25.1 Alpha)Sep 19, 2020
- Better Error Reporting (0.25.0 Alpha)Sep 11, 2020
- Better Exit Cleanup (0.24.0 Alpha)Sep 01, 2020
- Fix for Floating Actors (0.23.2 Alpha)Jun 28, 2020
- Actor Physics Fixes (0.23.1 Alpha)Jun 27, 2020
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