When I started work on this game engine, back in 2016, I'd been planning to eventually use a Java SecurityManager to allow code from mods to run in a reasonably...
This update brings a whole slew of both simple and advanced wired components for you to play with, allowing building complicated digital logic circuits. However...
For the four years I've been working on this game engine, I've been slamming my head against a brick wall: concurrency. The question of how to process the bloc...
The first of these three updates (0.26.1) brings a number of changes to the GUI. The first change you'll notice is the Java Look and Feel for the game has been...
Aside from a number of small bug fixes, this release includes one new feature: you can now place blocks, masks and furniture in a painted state. To that end, t...
This update brings a number of small usability and aesthetic improvements to the GUI. Most prominent is the tool chooser dialog, large portions of which were r...
This update includes a number of small, but very significant improvements to error handling, especially when loading data from mods. I finally dug down deep an...
For user facing features, this update brings better clean-up on exit and should finally fix the hang and crash on exit bugs under Linux. It also modified the f...